Speaking Information

Elaine speaks to a variety of groups and organizations including parents, grandparents and teachers as well as mental health front line workers and corporations. She also participates on panel discussions that include experts on the subject of video gaming addiction.

She offers several types of talks ranging from 15 minutes to 1 hour,  sharing her personal story and the numerous aspects of addiction including: the personal and professional toll, economic/social impact on both the gamer and their family. Elaine offers statistics, information, resources and tips for managing technology.

All talks include a 30 minute Q & A with the audience.


  • 45 min-1 hour talk for parents, grandparents and teachers features Elaine’s personal story as well as statistics, information, resources and tips for prevention.
  • 15-30 minute talk for front line mental health workers including the impact of gaming addiction on mental and physical health, personal life, education and the economic cost for the gamer and their family.
  • 30-60 minute talk for corporations on mental health and technology, the impact on mental health with excessive use of technology and tips to create more balanced day to day living and technology.
  • Elaine is available to participate on panels that include experts on the subject of Video Gaming Addiction.


Elaine Uskoski

Video Gaming Addiction Speaker, Author, Coach

Elaine’s heartfelt and compassionate way of sharing her story, while speaking opens a door that shines light on video gaming addiction.  She is able to not only help other parents but invites a non-judgmental discussion with youths who may be struggling with this addiction.                                       

Christine Veres

Health Practitioner - Canada

I really enjoyed the Video Gaming Presentation. It was informative, educational but most all of honest.  It opened my eyes to the danger of gaming and to recognize the signs before it’s too late. Thank you Elaine for sharing your story and educating parents.

Cinzia Consorti

Parent - Bolton, Ontario

Elaine and Jake: Giving a talk on Mental Health & Technology as part of the Bell Let’s Talk campaign at Fiix Inc. in Toronto

I’m very glad I attended Elaine’s visit to Humberview. Her talk was informative, and I really appreciated her sharing her own account of the challenges she faced with her son’s video gaming addiction. This allowed the audience to relate, and help recognize some of the red flags of potential problems arising or existing. She also shared resources that can help families get the help they need.

Christine Calzato

Parent - Bolton, Ontario

In the fall of 2017 I met Elaine after attending her presentation at Mindfest at U of T. Her story provided new insight to the growing challenge of raising our children to become resilient and balanced adults. In this new post i-phone age, we are all finding our way to maintain meaningful connections and a healthy technological diet.

Elaine’s personal story as a parent navigating these challenging waters when faced with a situation of imbalance in her family was informative and realistic and hopeful.

Her story reminded me to not be scared to see through the cracks either as a parent or as a professional when a loved one is struggling to restore healthy relationships.

Elaine subsequently met with a small group of parents facing the challenges of an unhealthy overuse of technology and thanks to her non-judgemental manner and her compassion, these parents are now more confident in their innate ability to support the healthy development of their children and their families in this technological age.

Most importantly, Elaine models for ALL parents the value of voicing our joys and our struggles in order to gather knowledge and strength from each other in these challenging modern times.

Giselle Signoroni, MSW, RSW

School Social Worker, Toronto Catholic District School Board

Jake, Howard & Elaine

Finished with the video crew at CAMH. We were creating videos for an online course for front-line workers on Screen Addiction, using Video Gaming Disorder as the example.